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1. Spawning issues and a rebuke to some posters - in Feedback/Requests [original thread]
Actually I've noticed quite a bit of fixing done in this department since the last update. Only occasionally do I see someone being spawned surrounded by foes. They are working on it, spawning is an issue, cause they don't want this to turn into a...
- by Cade Orion - at 2013.03.01 20:19:00
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2. [Request] More character and corp info - in Feedback/Requests [original thread]
I've posted this up before...the stats as they stand now mean nothing to recruiters.
- by Cade Orion - at 2013.03.01 20:16:00
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3. [Request] Do not do matchmaking to split k/m and controllers - in Feedback/Requests [original thread]
Thurak Mirunas wrote: Another way for good matchmaking is having battles on a large enough scale that its statistically unlikely 1 team will have a significant skill advantage over the other, 16 v 16 games can be greatly offset by 1 very good p...
- by Cade Orion - at 2013.03.01 20:15:00
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4. Need Smoke Grenades - in Feedback/Requests [original thread]
+1 on this, I was just thinking about this the other day.
- by Cade Orion - at 2013.03.01 20:11:00
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5. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
I love the idea of claymore type mines - however, they will need to design a spot function in the game (Like BF3) for me to be really happy with this.
- by Cade Orion - at 2013.03.01 20:10:00
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6. Please do not add PvE. - in Feedback/Requests [original thread]
This will all be coming - I say YAY to PvE. It will bring in more players and let me do some things if I'm having an off night.
- by Cade Orion - at 2013.03.01 20:06:00
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7. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
My problem with the LR right now is that it doesn't do what it says. Lasers are supposed to be extremely effective against shields and not that effective vs armor. So then why the hell does a LR kill a Heavy in a matter of seconds? It's not a comb...
- by Cade Orion - at 2013.03.01 20:05:00
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8. New Tankless Ambush - in Feedback/Requests [original thread]
Personally I'm not going to say take tanks out of ambush - cause I'm all about choice and the entire point of this game is to balance out risk and reward. What I don't get is why are people calling out tanks or dropships in an ambush in the first ...
- by Cade Orion - at 2013.03.01 20:01:00
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9. Warning To All Players - in Feedback/Requests [original thread]
Mercs climb ladders all the time in this game...you have no idea what you're talking about.
- by Cade Orion - at 2013.02.19 19:07:00
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10. long overdue subject... DropShips - in Feedback/Requests [original thread]
I think you're kind of missing the entire point of how Dust works in the first place. Dust's system is about weighing the options of "is it better to win or is it better to make a profit?" Vehicles are expensive true, but that's the chance you ta...
- by Cade Orion - at 2013.02.19 19:06:00
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11. More Stats - - in Feedback/Requests [original thread]
Name and KDR doesn't really help when looking to recruit people. Some more stats would be awesome, here is a short list of what comes to mine. Repair points: Revives: Supply Points: Weapons stats (as in how many kills with specific class of we...
- by Cade Orion - at 2013.02.19 18:55:00
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12. [Feedback] WP for logistics - in Feedback/Requests [original thread]
I've posted a possible solution to this too. I often get upset when I see that suddenly I'm not getting any points because I reached my limit - Possible solution that I suggested was to lower the WP gain of the repair and then have a constant cy...
- by Cade Orion - at 2013.02.19 18:47:00
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13. [Request] Vehicle pick up support. - in Feedback/Requests [original thread]
This could get abused way too much - one of the aspects I like about this game is the decision on whether something will be profitable in the long run and the risk you make when you do it. Vehicles are a major part of this factor. Cause if the veh...
- by Cade Orion - at 2013.02.04 22:16:00
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14. [Request] Add Skirmish "one and only" back (1-objective) - in Feedback/Requests [original thread]
Didn't get into the closed beta early enough to see this, but I don't see why they can't put more ways to play into the game. so +1
- by Cade Orion - at 2013.02.04 22:09:00
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15. (request) forge gun, spawn points - in Feedback/Requests [original thread]
No reason not to do the vapor trail thing and any fix for the spawn point issue is a +1
- by Cade Orion - at 2013.02.04 22:03:00
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16. [suggestion] option to reset SP - in Feedback/Requests [original thread]
This has been posted before and the truth is CCP doesn't have this option in EVE and that's been going on for 10+ years now - and since in essence we can buy every skill available on the market given enough time and ISK - there is really no reason...
- by Cade Orion - at 2013.02.04 21:58:00
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17. Crossbows - in Feedback/Requests [original thread]
I'd have to say no to this. I mean what would be the point - we are way way in the future and with our suit armor and shields - a crossbow just wouldn't work. Yes it's fine in BF, but not Dust.
- by Cade Orion - at 2013.02.04 21:56:00
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18. Impact on EVE Universe - in Feedback/Requests [original thread]
yep...all are in the works
- by Cade Orion - at 2013.02.01 20:33:00
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19. [Request] Weapon Variation - in Feedback/Requests [original thread]
Personally I'd like to see this done (eventually) right now I believe there are more pressing matters to attend to. But yes it would be cool to see different variations of the same class.
- by Cade Orion - at 2013.02.01 20:10:00
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20. Having a cap on SP is dumb Raise the Bar at least - in Feedback/Requests [original thread]
Nightbird Aeon wrote: I would, however, support a bump to ISK rewards once you have hit the SP cap... allowing people to try some more expensive fittings. Plus one on this. Why not if you're doing it for just money - then you should get ...
- by Cade Orion - at 2013.02.01 19:29:00
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